#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(location = 0) out vec4 value; | |
struct MyStruct { | |
float f1; | |
}; | |
vec4 tint_symbol() { | |
return vec4(0.0f); | |
} | |
void main() { | |
vec4 inner_result = tint_symbol(); | |
value = inner_result; | |
return; | |
} |