Roll third_party/webgpu-cts/ 1340d36c8..0439f3ed8 (13 commits)

Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/1340d36c8f68..0439f3ed86eb
 - 0439f3 Fix insertBits tests to not test overflow cases for const input source (#1955)
 - bc24cc Implement `unpack2x16float` tests (#1934)
 - 1c4d99 Properly handle potential FTZ in quantizeToF16 tests (#1947)
 - 0f0cf4 Implement `unpack4x8snorm` tests (#1950)
 - e113fd Update encoder_state.spec.ts
 - cf33c4 val: Add a control case to 'pass_end_invalid_order' test (#1948)
 - 4df655 wgsl: Add robustness tests for builtin shadowing (#1939)
 - 7fc3ca val: Use doCompute,doRender helpers in empty_bind_group_layouts_requires_empty_bind_groups.* tests (#1919)
 - 23834e GPUBuffer.unmap() shouldn't fail even on unmapped or destroyed buffers (#1929)
 - 3bf23a Implement `unpack2x16snorm` tests (#1935)
 - 608c8a Handle error from division in unpack2x16unorm (#1944)
 - da3915 Implement `unpack4x8unorm` tests (#1943)
 - 41a299 Implement `unpack2x16unorm` tests (#1941)

Created with './tools/run cts roll'

Change-Id: Ifa3d71feac10bee37d84b2f444b90c7ef287a6a9
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108141
Kokoro: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
3 files changed
tree: 76581bdf8ed90c5e03cf998c59480cfeab1f9797
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.