blob: 93c3bddf97abb29455e32537f57b520ce1cf6097 [file] [log] [blame]
#version 310 es
shared vec4 S;
vec4 func_S() {
return S;
}
void tint_symbol(uint local_invocation_index) {
{
S = vec4(0.0f);
}
barrier();
vec4 r = func_S();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}