blob: 0e1cc3ba2c58c730b4814a3bd7134f7463f5d43f [file] [log] [blame]
#version 310 es
shared mat2x4 S;
vec4 func_S_X(uint pointer[1]) {
return S[pointer[0]];
}
void tint_symbol(uint local_invocation_index) {
{
S = mat2x4(vec4(0.0f), vec4(0.0f));
}
barrier();
uint tint_symbol_1[1] = uint[1](1u);
vec4 r = func_S_X(tint_symbol_1);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}