| #version 310 es |
| |
| ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) { |
| uint s = min(offset, 32u); |
| uint e = min(32u, (s + count)); |
| return bitfieldInsert(v, n, int(s), int((e - s))); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| ivec2 inner; |
| } prevent_dce; |
| |
| void insertBits_fe6ba6() { |
| ivec2 arg_0 = ivec2(1); |
| ivec2 arg_1 = ivec2(1); |
| uint arg_2 = 1u; |
| uint arg_3 = 1u; |
| ivec2 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3); |
| prevent_dce.inner = res; |
| } |
| |
| vec4 vertex_main() { |
| insertBits_fe6ba6(); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| #version 310 es |
| precision highp float; |
| |
| ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) { |
| uint s = min(offset, 32u); |
| uint e = min(32u, (s + count)); |
| return bitfieldInsert(v, n, int(s), int((e - s))); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| ivec2 inner; |
| } prevent_dce; |
| |
| void insertBits_fe6ba6() { |
| ivec2 arg_0 = ivec2(1); |
| ivec2 arg_1 = ivec2(1); |
| uint arg_2 = 1u; |
| uint arg_3 = 1u; |
| ivec2 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3); |
| prevent_dce.inner = res; |
| } |
| |
| void fragment_main() { |
| insertBits_fe6ba6(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) { |
| uint s = min(offset, 32u); |
| uint e = min(32u, (s + count)); |
| return bitfieldInsert(v, n, int(s), int((e - s))); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| ivec2 inner; |
| } prevent_dce; |
| |
| void insertBits_fe6ba6() { |
| ivec2 arg_0 = ivec2(1); |
| ivec2 arg_1 = ivec2(1); |
| uint arg_2 = 1u; |
| uint arg_3 = 1u; |
| ivec2 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3); |
| prevent_dce.inner = res; |
| } |
| |
| void compute_main() { |
| insertBits_fe6ba6(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |