blob: 816e9291c97180786779652c5bf50dc8ed685f50 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
uniform highp samplerCubeArrayShadow arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void textureSampleCompare_1912e5() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
float res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)), arg_4);
prevent_dce.inner = res;
}
void fragment_main() {
textureSampleCompare_1912e5();
}
void main() {
fragment_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'samplerCubeArrayShadow' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.