commit | 6a207ca09849e4f68d87890b02612d1b215e6a58 | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Mon Mar 24 08:22:43 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Mar 24 08:22:43 2025 -0700 |
tree | 0a29291c6cb1c78b5d039710889b915a09670f5e | |
parent | fcaded455d3db153ae060e336e918fa122696dad [diff] |
D3D11: ignore debug layer's msgs about VideoDecoder's failures Dawn never handles video decoding directly. The errors must have happened externally because Dawn shares the same D3D device with the video decoder so ignore them. Bug: 405932553 Change-Id: I9d518b1cade6497e76cf85649f6288ec644e9f1c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/232519 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.