enable f16; | |
fn distance_928fa0() { | |
var res : f16 = distance(vec3<f16>(1.0h), vec3<f16>(1.0h)); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
distance_928fa0(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
distance_928fa0(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
distance_928fa0(); | |
} |