blob: 0a1dfc33e043c25ab1d1e35c8dd26cfaa4ce2465 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompare_7b5025() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 1.0f), ivec2(0));
}
void fragment_main() {
textureSampleCompare_7b5025();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:7: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 0:7: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.