blob: b5a7b6403f0538ee52824c29ccd044e054a6ffa8 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompareLevel_7f2b9a() {
float res = arg_0.SampleCmpLevelZero(arg_1, (1.0f).xx, 1.0f, (1).xx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleCompareLevel_7f2b9a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleCompareLevel_7f2b9a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleCompareLevel_7f2b9a();
return;
}