@group(1) @binding(1) var arg_1 : texture_cube_array<u32>; | |
@group(1) @binding(2) var arg_2 : sampler; | |
fn textureGather_f2c6e3() { | |
const arg_0 = 1i; | |
var arg_3 = vec3<f32>(1.0f); | |
var arg_4 = 1i; | |
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
textureGather_f2c6e3(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
textureGather_f2c6e3(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureGather_f2c6e3(); | |
} |