Roll third_party/webgpu-cts/ ecf480422..0a1288f5e (21 commits)

Update expectations and ts_sources

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/ecf4804228d1..0a1288f5e826
 - 0a1288 Revert "Simplify device selection" and dependent commits (#1384)
 - 0afe04 Merge pull request #1383 from kainino0x/nit
 - ccfaca wgsl: Add support for f64 to Scalar (#1369)
 - 3ab573 Fix crash in GPUTest.init awaiting provider (#1381)
 - 753740 Fix order in package.json (#1380)
 - fb4eee wgsl: Stub tests for the textureGather builtin. (#1378)
 - c676c8 wgsl: Stub tests for textureDimension. (#1375)
 - 96f821 wgsl: Adds stub tests for textureGatherCompare (#1379)
 - d4a2b9 Skip whole case if there is no device
 - e38ab0 Fix skipping tests when device isn't available
 - dae9db [wgsl] Add missing @const decorations. (#1374)
 - 90d78b [wgs] fixup mix signature to match spec. (#1373)
 - 35c672 [wgs] sync modf text with spec update. (#1372)
 - 2398e8 [wgsl] reserve binding_array. (#1371)
 - a4f874 Explicitly specify 2d texture views in some cases (#1370)
 - a91256 Remove 'await's from selectDevice calls
 - c072e8 Simplify device selection
 - 47bd25 Encapsulate OOM-cleanup in DevicePool
 - 9be8bf factor out DeviceSelectionDescriptor
 - 229e43 Allow eventualExpectOk to accept Promise.all (#1368)
 - a6e1f5 wgsl: Generalize unary and binary f32 arithmetic case generation (#1367)

Created with './tools/run cts roll'

Change-Id: I9cc819aa118220b44f1df6511a7f557ec38a01c6
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89663
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
3 files changed
tree: 65a056376cc076917fb0ac87791e9a4aae9c6ff7
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .gitattributes
  15. .gitignore
  16. .gn
  17. AUTHORS
  18. BUILD.gn
  19. CMakeLists.txt
  20. CMakeSettings.json
  21. CODE_OF_CONDUCT.md
  22. codereview.settings
  23. CONTRIBUTING.md
  24. CPPLINT.cfg
  25. dawn.json
  26. dawn_wire.json
  27. DEPS
  28. DIR_METADATA
  29. Doxyfile
  30. go.mod
  31. go.sum
  32. LICENSE
  33. OWNERS
  34. PRESUBMIT.py
  35. README.chromium
  36. README.md
  37. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.