commit | 391d8302b60f7665fd092e8a6d323f73b70be317 | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Tue Apr 08 08:56:50 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Apr 08 08:56:50 2025 -0700 |
tree | 6a4ac19e762231f48c13b11237e8494ef58ba595 | |
parent | 613c2e847af7362417e79c0d518aa877f4726fbc [diff] |
D3D11: Cache last created SRV and RTV in the Texture class. It's a common scenario that users create a texture's view transiently once per frame and never cache it. e.g: void renderStep() { // Create a view and attach it to a render pass. wgpu::RenderPassDescriptor renderPassDesc = ...; renderPassDesc.colorAttachments[0].view = texture.CreateView(); // Draw the render pass. } In this case, D3D11 has to repeatedly re-create the texture's D3D native view every frame. This is not a cheap operation. Unlike metal backend, where the view creation could be skipped entirely in some simple scenarios: See: https://source.chromium.org/chromium/chromium/src/+/main:third_party/dawn/src/dawn/native/metal/TextureMTL.mm;drc=5ca64904963dc4676216ddfd226779522c271540;l=104 This CL adds a small optimization for this scenario by: - Caching last created D3D views within the wgpu::Texture object. - Checking the cache for an existing D3D view before creating a new one when a wgpu::TextureView is initialized. Bug: chromium:377716220 Bug: 409035452 Change-Id: Id99c38f8c91dc441f9a6ba92ca888dea3e8d37dc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/234254 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.