commit | 6ab5462857c27c5f08f70a90c9a974d4bfc90b61 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Mon Oct 02 18:40:36 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 02 18:40:36 2023 +0000 |
tree | 4b06d3943b52fdf66db0f0c9ead354d1c8275b39 | |
parent | 415f1bed2988cdb6ae539093f1b86347c6861de6 [diff] |
[tint][fuzzers] Add tint_wgsl_fuzzer executable This is the framework for all future WGSL-input fuzzers. Change-Id: I171a473724d842afc17a66726514a9736e57c00b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/154242 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.