fn cos_29d66d() { | |
var res : vec4<f32> = cos(vec4<f32>(1.0f)); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
cos_29d66d(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
cos_29d66d(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
cos_29d66d(); | |
} |