blob: b74bfc8bf061a56a81fb592efa100f779566b68b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void floor_3802c0() {
half3 res = floor(half3(0.0h));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
floor_3802c0();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
floor_3802c0();
return;
}
kernel void compute_main() {
floor_3802c0();
return;
}