| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/glsl/writer/helper_test.h" |
| |
| using namespace tint::core::number_suffixes; // NOLINT |
| using namespace tint::core::fluent_types; // NOLINT |
| |
| namespace tint::glsl::writer { |
| namespace { |
| |
| TEST_F(GlslWriterTest, CallWithoutParams) { |
| auto* f = b.Function("a", ty.bool_()); |
| f->Block()->Append(b.Return(f, false)); |
| |
| auto* ep = b.ComputeFunction("main"); |
| b.Append(ep->Block(), [&] { |
| b.Let("x", b.Call(f)); |
| b.Return(ep); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| bool a() { |
| return false; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| bool x = a(); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, CallWithParams) { |
| auto* p1 = b.FunctionParam("p1", ty.f32()); |
| auto* p2 = b.FunctionParam("p2", ty.bool_()); |
| |
| auto* f = b.Function("a", ty.bool_()); |
| f->SetParams({p1, p2}); |
| f->Block()->Append(b.Return(f, p2)); |
| |
| auto* ep = b.ComputeFunction("main"); |
| b.Append(ep->Block(), [&] { |
| b.Let("x", b.Call(f, 1.5_f, false)); |
| b.Return(ep); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| bool a(float p1, bool p2) { |
| return p2; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| bool x = a(1.5f, false); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, CallWithPointerParams) { |
| auto* p1 = b.FunctionParam("p1", ty.f32()); |
| auto* p2 = b.FunctionParam("p2", ty.bool_()); |
| auto* p3 = b.FunctionParam("p3", ty.ptr<function, i32>()); |
| |
| auto* f = b.Function("a", ty.bool_()); |
| f->SetParams({p1, p2, p3}); |
| f->Block()->Append(b.Return(f, p2)); |
| |
| auto* ep = b.ComputeFunction("main"); |
| b.Append(ep->Block(), [&] { |
| auto* y = b.Var("y", 1_i); |
| b.Let("x", b.Call(f, 1.5_f, false, y)); |
| b.Return(ep); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| bool a(float p1, bool p2, inout int p3) { |
| return p2; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| int y = 1; |
| bool x = a(1.5f, false, y); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, CallStatement) { |
| auto* f = b.Function("a", ty.bool_()); |
| f->Block()->Append(b.Return(f, false)); |
| |
| auto* ep = b.ComputeFunction("main"); |
| b.Append(ep->Block(), [&] { |
| b.Call(f); |
| b.Return(ep); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| bool a() { |
| return false; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| a(); |
| } |
| )"); |
| } |
| |
| } // namespace |
| } // namespace tint::glsl::writer |