blob: 1c2a2bf393523b578efc073dbb99744f7a065752 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
fragment void fragment_main(texture2d<float, access::write> tint_symbol [[texture(0)]]) {
float4 const value = float4(1.0f, 2.0f, 3.0f, 4.0f);
tint_symbol.write(value, uint2(int2(9, 8)));
return;
}