#version 310 es | |
layout(binding = 2, r32i) uniform highp iimage2D tex; | |
void foo() { | |
{ | |
int i = 0; | |
while(true) { | |
if ((i < 3)) { | |
} else { | |
break; | |
} | |
{ | |
imageStore(tex, ivec2(0), ivec4(0)); | |
} | |
continue; | |
} | |
} | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
} |