blob: c0a587686e9d03245873a7626c94e675121577b4 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d<int, access::read_write> tex;
};
#define TINT_ISOLATE_UB(VOLATILE_NAME) \
{volatile bool VOLATILE_NAME = false; if (VOLATILE_NAME) break;}
void foo(tint_module_vars_struct tint_module_vars) {
{
int i = 0;
while(true) {
TINT_ISOLATE_UB(tint_volatile_false)
if ((i < 3)) {
} else {
break;
}
{
tint_module_vars.tex.write(int4(0), uint2(int2(0)));
const_cast<texture2d<int, access::read_write>thread &>(tint_module_vars.tex).fence();
}
continue;
}
}
}