struct main_outputs { | |
float4 tint_symbol : SV_Position; | |
}; | |
struct main_inputs { | |
uint VertexIndex : SV_VertexID; | |
}; | |
float4 main_inner(uint VertexIndex) { | |
return float4(0.0f, 0.0f, 0.0f, 1.0f); | |
} | |
main_outputs main(main_inputs inputs) { | |
main_outputs v = {main_inner(inputs.VertexIndex)}; | |
return v; | |
} | |