blob: 1b75c85b37902ce951f8ef45e86e75cec21a5064 [file] [log] [blame]
Texture2D<float4> t : register(t0, space1);
Texture2D d : register(t1, space1);
SamplerState s : register(s0);
SamplerComparisonState sc : register(s1);
void main() {
float4 a = t.Sample(s, (1.0f).xx);
float4 b = d.GatherCmp(sc, (1.0f).xx, 1.0f);
}