Revert "[native][vulkan] Remove device guard for CheckAndUpdateCompletedSerials."

This reverts commit b4ea001870c1e05e4588470e6c8de7f6d17c8845.

Reason for revert: Possible cause of dawn OOM in Skia tests

Failure Link: <LINK TO FAILURE>

Original change's description:
> [native][vulkan] Remove device guard for CheckAndUpdateCompletedSerials.
>
> - Unifies the handling in ExecutionQueue for WaitIsThreadSafe toggle to
>   create and hold the device guard appropriately for this case also. I
>   think it might be possible to eventually remove the need to eagerly
>   update the serial value, but right now it seems like it's necessary
>   for the different backends' fence handing.
>
> Bug: 496272707
> Change-Id: Iba0708e4ee292e905131fa2ab0d796e9a6392aa9
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/352175
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Auto-Submit: Loko Kung <lokokung@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: 496272707
Change-Id: I3d3a5b71b64063f4945bd7142b30bbca3d0cf7cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/353615
Reviewed-by: Ran Wang <wangra@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Ken Russell <kbr@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2 files changed
tree: 6c2423c0c86a933aa268e42106b2bfd998001868
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
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  25. .gn
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  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. OWNERS
  44. PRESUBMIT.py
  45. PRESUBMIT_test.py
  46. README.chromium
  47. README.md
  48. unsafe_buffers_paths.txt
  49. vpython.toml
  50. vpython.toml.uv.lock
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.