commit | 6b1bccfa9b1586458b0a3b879361f0b6ecc76ebc | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Jul 30 19:25:55 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 30 19:25:55 2024 +0000 |
tree | b6a92363e3356a341e60983db5bc43dcab68b693 | |
parent | 6515d33ab7f27a1f4e2b901c840a004b38de85fa [diff] |
[tint][benchmark] Emit WGSL shaders as char arrays MSVC has a limit on string literal length, so use a `std::string` initialized with a char initializer list instead. Bug: 42251293 Change-Id: I832e895c45c2c965546935525d6f80638e775d08 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/200614 Reviewed-by: dan sinclair <dsinclair@google.com> Commit-Queue: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@google.com> Auto-Submit: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.