void distance_9646ea() { | |
float res = distance(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)); | |
} | |
void vertex_main() { | |
distance_9646ea(); | |
return; | |
} | |
void fragment_main() { | |
distance_9646ea(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
distance_9646ea(); | |
return; | |
} | |