fn fwidthCoarse_4e4fc4() { | |
var res : vec4<f32> = fwidthCoarse(vec4<f32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
fwidthCoarse_4e4fc4(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
fwidthCoarse_4e4fc4(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
fwidthCoarse_4e4fc4(); | |
} |