fn isFinite_34d32b() { | |
var res : vec2<bool> = isFinite(vec2<f32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
isFinite_34d32b(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
isFinite_34d32b(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
isFinite_34d32b(); | |
} |