void reverseBits_a6ccd4() { | |
uint3 res = reversebits(uint3(0u, 0u, 0u)); | |
} | |
void vertex_main() { | |
reverseBits_a6ccd4(); | |
return; | |
} | |
void fragment_main() { | |
reverseBits_a6ccd4(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
reverseBits_a6ccd4(); | |
return; | |
} | |