blob: ac98d37713d71304754a1ed266ae96c2bfdcd2b5 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
void textureLoad_072e26() {
float4 res = arg_0.Load(int4(0, 0, 1, 0));
}
void vertex_main() {
textureLoad_072e26();
return;
}
void fragment_main() {
textureLoad_072e26();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_072e26();
return;
}