blob: d55f5bf95fc65530b28397767359f6a52a355905 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
void textureLoad_1a062f() {
float4 res = arg_0.Load(int4(0, 0, 1, 0));
}
void vertex_main() {
textureLoad_1a062f();
return;
}
void fragment_main() {
textureLoad_1a062f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_1a062f();
return;
}