blob: ca566ee72a5af0d92ea20ab580f66874660cfb76 [file] [log] [blame]
Texture1D<uint4> arg_0 : register(t0, space1);
void textureLoad_1a8452() {
uint4 res = arg_0.Load(int2(1, 0));
}
void vertex_main() {
textureLoad_1a8452();
return;
}
void fragment_main() {
textureLoad_1a8452();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_1a8452();
return;
}