[[group(1), binding(0)]] var arg_0 : texture_3d<i32>; | |
fn textureLoad_4fd803() { | |
var res : vec4<i32> = textureLoad(arg_0, vec3<i32>(), 1); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureLoad_4fd803(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureLoad_4fd803(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureLoad_4fd803(); | |
} |