blob: d04ec21070cf17be387a5af6bb13612b9ce693f8 [file] [log] [blame]
Texture2DArray<uint4> arg_0 : register(t0, space1);
void textureLoad_7c90e5() {
uint4 res = arg_0.Load(int4(0, 0, 1, 0), 1);
}
void vertex_main() {
textureLoad_7c90e5();
return;
}
void fragment_main() {
textureLoad_7c90e5();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_7c90e5();
return;
}