Texture3D<uint4> arg_0 : register(t0, space1); | |
void textureLoad_a9a9f5() { | |
uint4 res = arg_0.Load(int4(0, 0, 0, 0), 1); | |
} | |
void vertex_main() { | |
textureLoad_a9a9f5(); | |
return; | |
} | |
void fragment_main() { | |
textureLoad_a9a9f5(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureLoad_a9a9f5(); | |
return; | |
} | |