blob: 1989266af7b006a1eed2bbd3c81c1d9112061d30 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
void textureLoad_b58c6d() {
float4 res = arg_0.Load(int4(0, 0, 1, 0));
}
void vertex_main() {
textureLoad_b58c6d();
return;
}
void fragment_main() {
textureLoad_b58c6d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_b58c6d();
return;
}