blob: 66daded84494f8816aef44dab3fcdb5ed68674a2 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
void textureLoad_c07013() {
float4 res = arg_0.Load(int3(0, 0, 0));
}
void vertex_main() {
textureLoad_c07013();
return;
}
void fragment_main() {
textureLoad_c07013();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_c07013();
return;
}