blob: e0648d8d74baa583b2b2fb4dc83aafc5046acd10 [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
void textureLoad_c456bc() {
float4 res = arg_0.Load(int4(0, 0, 0, 0));
}
void vertex_main() {
textureLoad_c456bc();
return;
}
void fragment_main() {
textureLoad_c456bc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_c456bc();
return;
}