blob: 3bb75acfd8d2c2b69ecb9ff313b75c6dfa86c8e1 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
void textureLoad_d5c48d() {
float4 res = arg_0.Load(int3(0, 0, 0));
}
void vertex_main() {
textureLoad_d5c48d();
return;
}
void fragment_main() {
textureLoad_d5c48d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_d5c48d();
return;
}