blob: 3c88ef980ad22c8e0a2a23429127b0c60546e88e [file] [log] [blame]
Texture1D<float4> arg_0 : register(t0, space1);
void textureLoad_d81c57() {
float4 res = arg_0.Load(int2(1, 0));
}
void vertex_main() {
textureLoad_d81c57();
return;
}
void fragment_main() {
textureLoad_d81c57();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_d81c57();
return;
}