blob: 2f96813baf5462a9d4bcb40ed641df8668922379 [file] [log] [blame]
Texture2DArray<int4> arg_0 : register(t0, space1);
void textureLoad_d8617f() {
int4 res = arg_0.Load(int4(0, 0, 1, 0));
}
void vertex_main() {
textureLoad_d8617f();
return;
}
void fragment_main() {
textureLoad_d8617f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_d8617f();
return;
}