blob: f11845c98879a725e9550585546e860721a5d2c0 [file] [log] [blame]
Texture2D<int4> arg_0 : register(t0, space1);
void textureLoad_dee8e7() {
int4 res = arg_0.Load(int3(0, 0, 0));
}
void vertex_main() {
textureLoad_dee8e7();
return;
}
void fragment_main() {
textureLoad_dee8e7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_dee8e7();
return;
}