blob: 2c7cb0ff5346c521e85fef82e2ed294e8d0faa86 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleGrad_2ecd8f() {
float4 res = arg_0.SampleGrad(arg_1, float3(0.0f, 0.0f, float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f));
}
void vertex_main() {
textureSampleGrad_2ecd8f();
return;
}
void fragment_main() {
textureSampleGrad_2ecd8f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleGrad_2ecd8f();
return;
}