blob: 912a6da3e6a6dbfa821df8a34d9f73c502f881d4 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleGrad_468f88() {
float4 res = arg_0.SampleGrad(arg_1, float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f), int2(0, 0));
}
void vertex_main() {
textureSampleGrad_468f88();
return;
}
void fragment_main() {
textureSampleGrad_468f88();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleGrad_468f88();
return;
}