[[group(1), binding(0)]] var arg_0 : texture_cube_array<f32>; | |
[[group(1), binding(1)]] var arg_1 : sampler; | |
fn textureSampleGrad_e383db() { | |
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), 1, vec3<f32>(), vec3<f32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureSampleGrad_e383db(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureSampleGrad_e383db(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureSampleGrad_e383db(); | |
} |