blob: dd4acbfeaadaa68b811a2c4434dfe824c2d74331 [file] [log] [blame]
TextureCube arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_1b0291() {
float res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, 0.0f), 1);
}
void vertex_main() {
textureSampleLevel_1b0291();
return;
}
void fragment_main() {
textureSampleLevel_1b0291();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_1b0291();
return;
}