blob: f1ef0f0fa9a57e3f6560354298489ce65e819dda [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_1bf73e() {
float res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 1);
}
void vertex_main() {
textureSampleLevel_1bf73e();
return;
}
void fragment_main() {
textureSampleLevel_1bf73e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_1bf73e();
return;
}