Texture2DArray<float4> arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
void textureSampleLevel_302be4() { | |
float4 res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f); | |
} | |
void vertex_main() { | |
textureSampleLevel_302be4(); | |
return; | |
} | |
void fragment_main() { | |
textureSampleLevel_302be4(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureSampleLevel_302be4(); | |
return; | |
} | |