blob: 85108a6bd47e45799c93236c4fb60c0bb34b7144 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_064c7f() {
arg_0[int2(0, 0)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
void vertex_main() {
textureStore_064c7f();
return;
}
void fragment_main() {
textureStore_064c7f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_064c7f();
return;
}