blob: 20cec3849f57b06f0994a51f1d2b34448738b54c [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_22d955() {
arg_0[int3(0, 0, 1)] = uint4(0u, 0u, 0u, 0u);
}
void vertex_main() {
textureStore_22d955();
return;
}
void fragment_main() {
textureStore_22d955();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_22d955();
return;
}