blob: 8a9bbda4615285ac93045436543a326b873dc5fb [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_26bf70() {
arg_0[int2(0, 0)] = uint4(0u, 0u, 0u, 0u);
}
void vertex_main() {
textureStore_26bf70();
return;
}
void fragment_main() {
textureStore_26bf70();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_26bf70();
return;
}